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  • 02:26, 28 October 2024City Rebellion (hist | edit) ‎[1,783 bytes]Admin (talk | contribs) (Created page with "Summary --- City Rebellion is a daily town event loosely based on "Town Struggles" on the Outlands shard. - They are domination style matches where players capture and control points to earn PvP points and other extra bonuses! - There are *3 potential City Rebellion locations, of which are selected at random and announced 1hr prior to the event commencing - Players who participate in a Town Struggle, but spend 6 minutes or more AFK, will be kicked from the event (and e...")
  • 04:07, 1 October 2024Promotional Seasonal Items (hist | edit) ‎[303 bytes]Admin (talk | contribs) (Created page with "== Seasonal Items == * During seasons, items will be released that may or may not return for players to obtain {| | File:Christmasnew.jpg | File:Christmas1new.jpg | File:Christmas2new.jpg |} image:Halloweennew.jpg")
  • 03:32, 1 October 2024Promotional Miscellaneous (hist | edit) ‎[1,077 bytes]Admin (talk | contribs) (Created page with "This page provides an overview of Miscellaneous items purchasable using Altercoins on the Promotional Vendor. == Miscellaneous == {| class="wikitable" style="text-align:center;" |- ! Item Name ! Image |- | Sorcerers Table | image:SorcerersTable.jpg |- | Tapestry Of Sosaria | image:TapestryOfSosaria.jpg |- | Master Storage Shelf | image:MasterItemStoreKey.jpg |- | Storage Containers | image:StorageContainer.jpg |- | Apple Tree Deed | image:Appl...")
  • 03:19, 1 October 2024Promotional Hued Items (hist | edit) ‎[1,246 bytes]Admin (talk | contribs) (Created page with "This page provides an overview of Hued Items purchasable using Altercoins on the Promotional Vendor. == Clothing == {| class="wikitable" style="text-align:center;" |- ! Item Name ! Image |- | Healer Cloth | image:HealerCloth.jpg |- | Orcish Cloth | image:OrcishCloth.jpg |- | Shadow Cloth | image:ShadowCloth.jpg |- | Valor Cloth | image:ValorCloth.jpg |- | Winter Cloth | image:WinterCloth.jpg |- | Healer Lantern | image:HealerLantern.jpg...")
  • 02:46, 1 October 2024Promotional Mount Relics (hist | edit) ‎[1,043 bytes]Admin (talk | contribs) (Created page with "This page provides an overview of Mount Relics purchasable using Altercoins on the Promotional Vendor. == Summary == * Mount Relics are rideable creatures that are automatically bonded and once killed, will be turned into a ghost for players to resurrect * Mount Relics can be stabled * Mount Relics are reward items that can be purchased using Bounty Hunter Reward Points, Valor Reward Points or Prestige Reward Points * Mount Relics are also available to own...")
  • 02:09, 1 October 2024Promotional Clothing (hist | edit) ‎[1,531 bytes]Admin (talk | contribs) (Created page with "This page provides an overview of Clothing purchasable using Altercoins on the Promotional Vendor. == Clothing == {| class="wikitable" style="text-align:center;" |- ! Item Name ! Image |- | Clothing Bless Deed | image:NameChangeDeed.jpg |- | Name Change Deed | image:NameChangeDeed.jpg |- | Gender Change Token | image:GenderChangeToken.jpg |- | Explorers Lasso Bless Deed | image:NameChangeDeed.jpg |- | Blessed Runebook | image:PromoRunebook.jpg...")
  • 01:45, 1 October 2024Promotional Deeds (hist | edit) ‎[477 bytes]Admin (talk | contribs) (Created page with "This page provides an overview of deeds purchasable using Altercoins on the Promotional Vendor. == Deeds == {| class="wikitable" style="text-align:center;" |- ! Item Name ! Image |- | Clothing Bless Deed | image:ClothingBlessDeed.jpg |- | link=<br />Dull Copper Granite | 65 |- | link=<br />Shadow Iron Granite | 70 |- | link=<br />Copper Granite | 75 |- | File:BronzeGr...")
  • 03:09, 28 September 2024Stealth (hist | edit) ‎[769 bytes]Admin (talk | contribs) (Created page with "'''Stealth''' is a skill in Alterworld Online that by default is categorized under "Thievery" for obvious reasons. Stealth allows a character to move silently while maintaining invisibility, but it becomes much easier to detect such a character compared to Hiding. This skill also counts towards your ability to perform Special Moves. A character must have at least 30.0 in Hiding to be able to use Stealth. Otherwise, the message "You are not hidden well enough....")
  • 03:08, 28 September 2024Stealing (hist | edit) ‎[1,656 bytes]Admin (talk | contribs) (Created page with "Pickpockets, brigands and thieves often prefer to live life in the shadows of Alterworld Online, stealthily earning a living off the pockets and chests of others. A skilled thief can steal from Monsters, chests, NPCs and other players. Attempting to steal an item will reveal you if you are Hidden or Invisible. It is typically considered wise to Stealth over to your target beforehand, then (if your mark is another character), use the Snooping skill to better pinpoin...")
  • 03:05, 28 September 2024Snooping (hist | edit) ‎[742 bytes]Admin (talk | contribs) (Created page with "By and large, '''Snooping''' is considered a prerequsite for the Stealing skill. A character only can steal random items from other characters, NPCs, or pack animals unless they possess the Snooping skill. Like the Hiding skill, Snooping can be practiced to its own end. However unlike Hiding, it is typically looked upon as aggressive act. You cannot be Guard Wacked for Snooping nor will you be flagged as a criminal. Snooping ''will'' lower your karma. You might...")
  • 03:04, 28 September 2024Poisoning (hist | edit) ‎[1,593 bytes]Admin (talk | contribs) (Created page with "Subtler than an impaling sword, '''poisoning''' food and drink has long been a method of choice for the discerning assassin. For those with a flair for the dramatic, Poison can be applied to the blade of a weapon to swiftly bring an enemy to defeat in battle. Along with the ability to poison weapons and food, higher levels of this skill improve the effectiveness of the Poison and Poison Field spells. Poisoning skill also grants a natural poison resistance which is 20% o...")
  • 03:01, 28 September 2024Lockpicking (hist | edit) ‎[1,676 bytes]Admin (talk | contribs) (Created page with "Sometimes the only thing that stands between an adventurer and fabulous wealth is a simple lock. When confronted with a locked chest, the Lockpicking skill is one you are sure to need. Although a Mage may open some locked chests by way of the Unlock spell, only a well trained picker can hope to open the more valuable chests dropped by Paragon creatures and found during Treasure Hunts. On the other hand, only a Mage can unlock a chest barred with the Magic Lock spell....")
  • 03:00, 28 September 2024Hiding (hist | edit) ‎[1,465 bytes]Admin (talk | contribs) (Created page with "Danger may lurk behind every tree, deep in darkened dungeons, or simply in the intentions of the rogue walking behind you. With sufficient skill in '''Hiding''', you can disappear into the shadows whenever necessary. The chance of hiding successfully is directly equal to that of the Hiding skill. Characters may not hide close to creatures that are actively hostile towards them, although at higher levels of Hiding the distance between the character and the monster may be...")
  • 02:59, 28 September 2024Detecting Hidden (hist | edit) ‎[1,027 bytes]Admin (talk | contribs) (Created page with "'''Detecting Hidden''' can be used to reveal hidden players and traps. There is both a passive and active form of Detect Hidden. When invoking this skill (active use), the character is given a targeting reticule and asked, "Where will you search?" The skill check is run when an area is selected. If successful, hidden characters and traps within the search range will be revealed. The further a hidden character or item is from the targeted tile, the less chance to detect s...")
  • 02:58, 28 September 2024Focus (hist | edit) ‎[999 bytes]Admin (talk | contribs) (Created page with "The Focus skill could be defined as the "Warrior's Meditation Skill." It increases both a character's Mana Regeneration and Stamina Regeneration. Since a warrior's swing rate is determined by the amount of stamina he has, the ability to increase the regeneration of that attribute would be highly beneficial on the battlefield. Mana, too, is an important stat to any warrior that uses special combat moves as part of his tactics. Hit Points, Stamina, and Mana all have stati...")
  • 02:56, 28 September 2024Taste Identification (hist | edit) ‎[776 bytes]Admin (talk | contribs) (Created page with "'''Taste Identification''' allows players to detect the contents of an unknown potion keg or if food has had poison applied to it. ==Using== To use Taste ID to determine the contents of a Potion or Potion Keg, or to test your food for inadvertent poisoning: * Click the blue gem next to the Taste Identification skill on your skill list. * Target the potion or food you wish to taste. If successful, you are told what type of potion you tasted, or, if you tasted food,...")
  • 02:54, 28 September 2024Item Identification (hist | edit) ‎[562 bytes]Admin (talk | contribs) (Created page with "'''Item Identification''' is a skill used to identify the NPC value of Items. Item Identification once revealed the hidden magic properties of weapons and armor, but no longer does so as that information is no longer hidden from players and is visible simply by clicking any item. Item Identification is considered a Useless Skill and the few players who undertake this skill do so mainly for roleplaying purposes. * '''Professional Title:''' Merchant * '''Maximum Skill Po...")
  • 02:53, 28 September 2024Begging (hist | edit) ‎[266 bytes]Admin (talk | contribs) (Created page with "'''Begging''' is the skill by which one may acquire gold and items from NPC's simply by asking. Begging is typically considered a Useless Skill. Most players who undertake it do so solely for roleplaying. Note that the use of Begging lowers karma by a small amount.")
  • 02:51, 28 September 2024Arms Lore (hist | edit) ‎[1,648 bytes]Admin (talk | contribs) (Created page with "Arms Lore is a skill used in the crafting of certain items and to identify the condition of a weapon. However as to the latter use, any character can determine the same information via the item's tooltip. * '''Professional Title:''' Warrior * '''Maximum Skill Possible:''' 100 * '''NPC Trainers:''' Armorer, Blacksmith, Blacksmith Guildmaster, Weaponsmith, Weapons Trainer, Fighter, Warrior, Mercenary, Merchant Guildmaster, and Warrior Guildmaster. Arms Lore was no l...")
  • 02:49, 28 September 2024Provocation (hist | edit) ‎[503 bytes]Admin (talk | contribs) (Created page with "Using the Provocation skill, a player has a chance to make two creatures fight each other. It is one of the most powerful skills in the game. Beware that if you fail the monsters will look for a new target, you. Provocation is difficulty-based skill. Some monsters are much more difficult to provoke than others, depending on their Barding Difficulty. Once two creatures are fighting each other, they will continue to do so until either the provoking bard leaves their lin...")
  • 02:49, 28 September 2024Peacemaking (hist | edit) ‎[1,741 bytes]Admin (talk | contribs) (Created page with "==Using== The '''Peacemaking''' skill is one of the Bard-themed skills and is sometimes called Peacing for short. In a nutshell, the soothing music of a successful attempt causes those to whom it is directed to relax and stop fighting. To successfully be able to use this skill also requires some level of Musicianship skill as well. While a useful skill for a Bard in it's own right, it is also valuable to possess, or assist other players with, when it comes to Anima...")
  • 02:48, 28 September 2024Musicianship (hist | edit) ‎[1,186 bytes]Admin (talk | contribs) (Created page with "'''Musicianship''' is the core Bard-themed skill. It is required for any of the other Bard-related skills to even have a chance of success. A modest level of Musicianship is also required for a Carpenter to be able to produce musical instruments, which feature a 10% success bonus over NPC-purchased musical instruments. ==Uses== While it does little on it's own aside from producing either fine music or fat-fingered cacophony, it's level is a key factor whe...")
  • 02:46, 28 September 2024Discordance (hist | edit) ‎[1,572 bytes]Admin (talk | contribs) (Created page with "Music may soothe the savage beast, but playing a few clashing notes will weaken even the strongest of creatures. ==Using== To discord a creature you: * Click the blue gem next to the skill on your skill list. * Click on the creature you wish to discord. If successful, your target will lose a percentage of its skills and stats. The percentage lost is dependant on your Discordance skill. For instance, at 50.0 skill, the target loses 12.5% from all stats and skills; and a...")
  • 02:45, 28 September 2024Veterinary (hist | edit) ‎[1,536 bytes]Admin (talk | contribs) (Created page with "As ferocious as your tamed pet may be, at some point you may find yourself in a situation where a beloved pet is hurt, poisoned or both. With an investment in the Veterinary skill, you can heal most any ailment your pet may face. Although creatures can be sustained to some extent by magical spells, a well trained vet can heal larger amounts of damage at greater speed. Like Stable Masters, a player character vet is capable of resurrecting dead pets. Dexterity no longer...")
  • 02:43, 28 September 2024Tracking (hist | edit) ‎[754 bytes]Admin (talk | contribs) (Created page with "'''Tracking''' is a skill that allows the character to know if invisible or hidden characters, monsters, or other NPCs are around. The things detected do not become visible, but can be located and followed around (by an arrow constantly pointing in the target's direction). Having higher Tracking skill allows characters to track characters with higher Hiding or Stealth skills, allows objects in a broader ranger to be detected, and allows objects to be detected m...")
  • 02:41, 28 September 2024Herding (hist | edit) ‎[1,833 bytes]Admin (talk | contribs) (Created page with "''The lone shepherd walked the road towards Moonglow, stopping occasionally to lean upon her crook and survey the herd of sheep traveling alongside her path. She reached out with her crook to gently nudge a wayward ewe back toward the pack, nodded quietly, and continued on her way.'' '''Herding''' allows players to direct the movement of any tamable creature. They can either be moved to a specific location or made to follow your character indefinitely....")
  • 02:41, 28 September 2024Forensic Evaluation (hist | edit) ‎[213 bytes]Admin (talk | contribs) (Created page with "'''Forensic Evaluation''' is the skill by which a player can deduce certain details of information about other characters or objects. The few players who undertake this skill do so mainly for roleplaying purposes.")
  • 02:39, 28 September 2024Camping (hist | edit) ‎[844 bytes]Admin (talk | contribs) (Created page with "The Camping skill is used to logout safely when out in the wilderness. In order to create a camp, you require some kindling and a bedroll. Use the kindling to attempt to ignite it. Once done, in about 30 seconds or so, you - and anyone near near you - will receive a message that the camp has been made secure. Anyone who gets the message (not just the person who created the camp) may then use a bedroll to log out instantly by placing it on the ground, unrolling it by dou...")
  • 02:37, 28 September 2024Animal Taming (hist | edit) ‎[2,289 bytes]Admin (talk | contribs) (Created page with "To tame a beast to accept you as master requires patience, nerve and a power of will. The rewards of studying Animal Taming are considered by some to be well worth the time invested. Tamers have long-been considered extremely useful and versatile in fighting monsters and, to a lesser extent, players as well. Your taming skill (along with Animal Lore) determines the odds of taming a given creature then controlling it. It's furthermore required in order to bon] with c...")
  • 02:34, 28 September 2024Animal Lore (hist | edit) ‎[790 bytes]Admin (talk | contribs) (Created page with "Animal Lore affects your ability to control a tamed creature, and also improves the amount of damage you can heal via the Veterinary skill. Using the skill directly on a tamed creature shows you a listing of its stats, resists, skills and elemental damage distribution. At 100 skill points you may target untamed animals as well ==Training== ===Active=== Activate the skill via macro or skill button and target a creature. You ''can'' gain from repeat...")
  • 02:23, 28 September 2024Spellweaving (hist | edit) ‎[613 bytes]Admin (talk | contribs) (Created page with "Spellweaving is a skill introduced to Alterworld Online. It is locked to Dryad's only. ==Lore== ''As in a dream, you ponder upon the cosmic forces of the multiverse. Numerous strands of astral energy form into enigmatic equations. They swirl around inside your mind attempting to engulf you like raging tempest. As the temporal storm calms, you come to an inchoate realization. You are able to calm it; you are able to understand it; you are able to control it. As you awake...")
  • 02:21, 28 September 2024Spirit Speaking (hist | edit) ‎[2,390 bytes]Admin (talk | contribs) (Created page with "The Spirit Speak skill is used to heal players by channeling spiritual energy. Spiritual energy can be channeled from either a corpse or the player using the skill. If a corpse is not available, then the player will channel his or her own energy (mana). ==Abilities== ===Healing=== '''Channeling through Corpses'''<br /> The corpse must be within 3 tiles to be used, otherwise, the player will channel his own energy. The amount healed is a random number between the minimu...")
  • 02:19, 28 September 2024Resisting Spells (hist | edit) ‎[549 bytes]Admin (talk | contribs) (Created page with "While the name, '''Resisting Spells''', suggests that it helps with resisting all spells, this is not the case. This skill helps you lessen the severity of spells that lower your stats or ones that last for a specific duration of time. It does not prevent direct-damage spells, like Energy Bolt or Flamestrike.")
  • 02:18, 28 September 2024Necromancy (hist | edit) ‎[603 bytes]Admin (talk | contribs) (Created page with "'''Necromancy''' is the skill relating to the study and casting of dark magic. With a Necromancer Spellbook, you can curse your foes, animate the dead, transform into wicked creatures, and more. To use the skill, you simply have to cast any of the spells available to you in the spellbook. The more proficient you become at the skill, the more successful and powerful your spells will become. ==Training== * '''0 - 40''': Train at the new player town (Cove) * '''40 - 50'''...")
  • 02:16, 28 September 2024Meditation (hist | edit) ‎[698 bytes]Admin (talk | contribs) (Created page with "Mana, the powerful substance used in casting spells from scrolls or spellbooks, as well as in the practice of Inscription and execution of Special Moves, is as rich as gold to any who use its power on a daily basis. The Meditation skill allows your character to increase the rate at which they regenerate mana. Although simply having some ability in meditation is enough to improve your regenerative rate, you may also invoke the skill directly. If successful at active...")
  • 02:15, 28 September 2024Magery (hist | edit) ‎[884 bytes]Admin (talk | contribs) (Created page with "Throw a fireball here, a lightning bolt there, and add a summoned daemon for good measure. Those who study the magical arts of Britannia may not be adept with a sword and shield, but few can surpass the power of a learned mage. ==Spells== There are eight circles of eight spells, each circle taking more skill, mana and time to cast than the previous circle. The casting time of a spell is determined by the circle number. The formula is 0.25 + spell circle * 0.25 seconds....")
  • 02:13, 28 September 2024Evaluating Intelligence (hist | edit) ‎[328 bytes]Admin (talk | contribs) (Created page with "Evaluating Intelligence can be used to determine the amount of Mana an opponent has left. It also affects various Magery spells, altering spell damage (similar to how Tactics increases damage dealt in standard combat) or the effectiveness/duration of a spell. It also has a role in defense when coupled with Anatomy.")
  • 02:12, 28 September 2024Throwing (hist | edit) ‎[2,077 bytes]Admin (talk | contribs) (Created page with "Throwing is a weapons skill added and is available only to characters that are Varkolak. It allows players to use a new set of throwing weapons as a ranged attack skill. ==Mechanics== Each weapon has a base and max range available to it, where the base range is modified by the player’s strength to determine the actual range. The absolute maximum range is capped. The calculated maximum range a player can throw their weapon is used to determine how accurate their t...")
  • 02:10, 28 September 2024Wrestling (hist | edit) ‎[741 bytes]Admin (talk | contribs) (Created page with "Wrestling is a skill often used to complement Magery. It allows a mage to defend while adhering to the requirement of having hands free when casting spells or using Meditation. The Wrestling skill is checked automatically each time in bare handed combat. The skill determines the frequency of your attacks, as well as the amount of damage you deal when striking an opponent. While it used to be the case that a spellbook in hand did not count for wrestling, it now do...")
  • 02:09, 28 September 2024Tactics (hist | edit) ‎[860 bytes]Admin (talk | contribs) (Created page with "Your level of <b>Tactics</b> determines how much of your Base Damage you are capable of inflicting on opponents. The percentage is equal to your skill plus + 50% (for example, at 100 skill points you will deal 150% of your base damage, while a fighter with no skill will only deal 50%). Instead of using Tactics to determine their spell damage levels, mages instead use the Evaluating Intelligence skill. This skill is necessary to perform most Special Moves...")
  • 02:07, 28 September 2024Swordsmanship (hist | edit) ‎[728 bytes]Admin (talk | contribs) (Created page with "The fine art of Swordsmanship is a skill to be admired. Employing neither the wallop-on-the-head approach of the mace fighter, nor the pinging, poking thrust of the fencer, the swordsman knows the near-silent whistle of polished metal slicing the air — and other, less vaporous things… The benefit from increased levels of swordsmanship is a greater chance to hit your target. Other melee factors, like damage and swing speed increase, are governed by other statist...")
  • 02:06, 28 September 2024Parrying (hist | edit) ‎[577 bytes]Admin (talk | contribs) (Created page with "Parrying is used to <i>completely block</i> melee blows or archery shots from opponents. In usual practise you must equip a Shield in order to parry. If you fail to parry, a shield offers no protection aside from any Item Properties it might have displayed (such as Resistances). As a character gains in Parry, the system changes somewhat: Your chance to block with a shield falls, and instead you gain the ability to parry with a sword. An additional bonus is granted if t...")
  • 02:03, 28 September 2024Mace Fighting (hist | edit) ‎[964 bytes]Admin (talk | contribs) (Created page with "Mace Fighting is a skill that allows a practioner to use the Mace class of weapons. As with other offensive skills, a mace fighter is able to use the primary special move with Macing skill at 70 and Tactics skill at 30 and the secondary special move with Macing skill at 90 and Tactics skill at 60. A macer's professional title is Armsman. In PvP combat, mace weapons are valued because they always damage an opponent's armor when a hit is scored....")
  • 02:00, 28 September 2024Healing (hist | edit) ‎[1,030 bytes]Admin (talk | contribs) (Created page with "Healing lets you restore hit points on yourself or other players by using Bandages. When combined with the Anatomy skill, you will heal more and gain the abilities to cure Poison and Resurrect other players. Applying bandages takes time, and your chances of success fall as you take further damage. A higher Healing skill can allow you to ignore outside interference. Although similar to the Veterinary skill, healing will not allow you to aid Animals...")
  • 01:58, 28 September 2024Fencing (hist | edit) ‎[686 bytes]Admin (talk | contribs) (Created page with "''"I need some advice on my fencing."''{{Line Break}}''"Oh! You’ll need about 100 feet of wood to build one around the house."''{{Line Break}}''"Um, not that kind of fencing."'' The art of fencing requires a dexterous hand, a quick wit, and fleet feet. This skill also counts towards your ability to perform Special Moves. ==Training== From 0 - 30 skill you should buy from the Warrior Guildmaster. After that you need to hold a fencing weapon in hand and hit oppon...")
  • 01:54, 28 September 2024Chivalry (hist | edit) ‎[1,653 bytes]Admin (talk | contribs) (Created page with "'''Chivalry''' is one of the {{number of skills}} Skills of ''Ultima Online'' and is the primary talent of any character calling itself a Paladin. Chivalry allows a fighter such as a Swordsman to utilize a limited set of spells that would not be feasible with Magery. These spells include healing, curing of poison, improved strength, and holy magic damage. Chivalry skills require a Book of Chivalry in the caster's inventory, available from any Keeper o...")
  • 01:48, 28 September 2024Anatomy (hist | edit) ‎[2,735 bytes]Admin (talk | contribs) (Created page with "frame {{tocright}} Anatomy can be used in three ways: #Passively increases the combat damage you deal. #Passively adds amount healed to yourself, NPC's, or other players. #Actively check the Dexterity and Strength of another player, animal, or monster. It formally belonged in the Useless Skill group until it was linked to Healing and Damage Bonuses. You will also receive a bonus to the Evasion ability if your Anatomy is 100.0...")
  • 01:43, 28 September 2024Archery (hist | edit) ‎[923 bytes]Admin (talk | contribs) (Created page with "==Training== From 0 - 30 skill you should buy from the Warrior Guildmaster. After that you need to hold a bow in hand and hit opponents. For more details on training Archery or other melee skills visit the Melee Training Guide. ==Weapons== There are two main types of weapons available to practitioners of Archery, bows and crossbows. The former require a good supply of Arrows on hand, while the more technical crossbows fire smaller Bolts at enemies. A...")
  • 23:02, 22 September 2024Sorcerer Pouch (hist | edit) ‎[1,252 bytes]Admin (talk | contribs) (Created page with "This page is intended to give an overview of Alterworld Online's Sorcerer's Pouches. A Sorcerer Pouch are containers that can be used to reduce the weight of reagents and scrolls a player is carrying, allowing more room for other items in your backpack. == Summary == * Sorcerer Pouches are craftable via Tailoring and use the different leather types that can be obtained via skinning animals * Sorcerer Pouches support players in reducing the Weight requirement of Re...")
  • 03:45, 18 September 2024Relics (hist | edit) ‎[2,967 bytes]Admin (talk | contribs) (Created page with "This Relics page is intended as an information portal for players looking to understand what rare Relics items can be found on Alterworld Online. == Summary == * Relics are extremely rare items players can obtain through a variety of player experiences, including Harvesting, Crafting, Events, PVM and PvP * Relics will are found an extremely rare percentage * Relics can come in the form of animated and non-animated Statue or Display Items == Relics == * See below for...")
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