Magery
From Alterworld Lore
Throw a fireball here, a lightning bolt there, and add a summoned daemon for good measure. Those who study the magical arts of Britannia may not be adept with a sword and shield, but few can surpass the power of a learned mage.
Spells
There are eight circles of eight spells, each circle taking more skill, mana and time to cast than the previous circle. The casting time of a spell is determined by the circle number. The formula is 0.25 + spell circle * 0.25 seconds.
Training
- 0 - 30: Train at NPC Mage
- 30 - 45: Cast Fireball
- 45 - 55: Cast Lightning (or Mana Drain for also raise Resisting Spells and Evaluating Intelligence)
- 55 - 65: Cast Paralyze
- 65 - 75: Cast Reveal
- 75 - 90: Cast Flamestrike (or Mana Vampire for also raise Resisting Spells and Evaluating Intelligence)
- 90 - 100: Cast Earthquake