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  • 02:51, 28 September 2024Arms Lore (hist | edit) ‎[1,648 bytes]Admin (talk | contribs) (Created page with "Arms Lore is a skill used in the crafting of certain items and to identify the condition of a weapon. However as to the latter use, any character can determine the same information via the item's tooltip. * '''Professional Title:''' Warrior * '''Maximum Skill Possible:''' 100 * '''NPC Trainers:''' Armorer, Blacksmith, Blacksmith Guildmaster, Weaponsmith, Weapons Trainer, Fighter, Warrior, Mercenary, Merchant Guildmaster, and Warrior Guildmaster. Arms Lore was no l...")
  • 02:49, 28 September 2024Provocation (hist | edit) ‎[503 bytes]Admin (talk | contribs) (Created page with "Using the Provocation skill, a player has a chance to make two creatures fight each other. It is one of the most powerful skills in the game. Beware that if you fail the monsters will look for a new target, you. Provocation is difficulty-based skill. Some monsters are much more difficult to provoke than others, depending on their Barding Difficulty. Once two creatures are fighting each other, they will continue to do so until either the provoking bard leaves their lin...")
  • 02:49, 28 September 2024Peacemaking (hist | edit) ‎[1,741 bytes]Admin (talk | contribs) (Created page with "==Using== The '''Peacemaking''' skill is one of the Bard-themed skills and is sometimes called Peacing for short. In a nutshell, the soothing music of a successful attempt causes those to whom it is directed to relax and stop fighting. To successfully be able to use this skill also requires some level of Musicianship skill as well. While a useful skill for a Bard in it's own right, it is also valuable to possess, or assist other players with, when it comes to Anima...")
  • 02:48, 28 September 2024Musicianship (hist | edit) ‎[1,186 bytes]Admin (talk | contribs) (Created page with "'''Musicianship''' is the core Bard-themed skill. It is required for any of the other Bard-related skills to even have a chance of success. A modest level of Musicianship is also required for a Carpenter to be able to produce musical instruments, which feature a 10% success bonus over NPC-purchased musical instruments. ==Uses== While it does little on it's own aside from producing either fine music or fat-fingered cacophony, it's level is a key factor whe...")
  • 02:46, 28 September 2024Discordance (hist | edit) ‎[1,572 bytes]Admin (talk | contribs) (Created page with "Music may soothe the savage beast, but playing a few clashing notes will weaken even the strongest of creatures. ==Using== To discord a creature you: * Click the blue gem next to the skill on your skill list. * Click on the creature you wish to discord. If successful, your target will lose a percentage of its skills and stats. The percentage lost is dependant on your Discordance skill. For instance, at 50.0 skill, the target loses 12.5% from all stats and skills; and a...")
  • 02:45, 28 September 2024Veterinary (hist | edit) ‎[1,536 bytes]Admin (talk | contribs) (Created page with "As ferocious as your tamed pet may be, at some point you may find yourself in a situation where a beloved pet is hurt, poisoned or both. With an investment in the Veterinary skill, you can heal most any ailment your pet may face. Although creatures can be sustained to some extent by magical spells, a well trained vet can heal larger amounts of damage at greater speed. Like Stable Masters, a player character vet is capable of resurrecting dead pets. Dexterity no longer...")
  • 02:43, 28 September 2024Tracking (hist | edit) ‎[754 bytes]Admin (talk | contribs) (Created page with "'''Tracking''' is a skill that allows the character to know if invisible or hidden characters, monsters, or other NPCs are around. The things detected do not become visible, but can be located and followed around (by an arrow constantly pointing in the target's direction). Having higher Tracking skill allows characters to track characters with higher Hiding or Stealth skills, allows objects in a broader ranger to be detected, and allows objects to be detected m...")
  • 02:41, 28 September 2024Herding (hist | edit) ‎[1,833 bytes]Admin (talk | contribs) (Created page with "''The lone shepherd walked the road towards Moonglow, stopping occasionally to lean upon her crook and survey the herd of sheep traveling alongside her path. She reached out with her crook to gently nudge a wayward ewe back toward the pack, nodded quietly, and continued on her way.'' '''Herding''' allows players to direct the movement of any tamable creature. They can either be moved to a specific location or made to follow your character indefinitely....")
  • 02:41, 28 September 2024Forensic Evaluation (hist | edit) ‎[213 bytes]Admin (talk | contribs) (Created page with "'''Forensic Evaluation''' is the skill by which a player can deduce certain details of information about other characters or objects. The few players who undertake this skill do so mainly for roleplaying purposes.")
  • 02:39, 28 September 2024Camping (hist | edit) ‎[844 bytes]Admin (talk | contribs) (Created page with "The Camping skill is used to logout safely when out in the wilderness. In order to create a camp, you require some kindling and a bedroll. Use the kindling to attempt to ignite it. Once done, in about 30 seconds or so, you - and anyone near near you - will receive a message that the camp has been made secure. Anyone who gets the message (not just the person who created the camp) may then use a bedroll to log out instantly by placing it on the ground, unrolling it by dou...")
  • 02:37, 28 September 2024Animal Taming (hist | edit) ‎[2,289 bytes]Admin (talk | contribs) (Created page with "To tame a beast to accept you as master requires patience, nerve and a power of will. The rewards of studying Animal Taming are considered by some to be well worth the time invested. Tamers have long-been considered extremely useful and versatile in fighting monsters and, to a lesser extent, players as well. Your taming skill (along with Animal Lore) determines the odds of taming a given creature then controlling it. It's furthermore required in order to bon] with c...")
  • 02:34, 28 September 2024Animal Lore (hist | edit) ‎[790 bytes]Admin (talk | contribs) (Created page with "Animal Lore affects your ability to control a tamed creature, and also improves the amount of damage you can heal via the Veterinary skill. Using the skill directly on a tamed creature shows you a listing of its stats, resists, skills and elemental damage distribution. At 100 skill points you may target untamed animals as well ==Training== ===Active=== Activate the skill via macro or skill button and target a creature. You ''can'' gain from repeat...")
  • 02:23, 28 September 2024Spellweaving (hist | edit) ‎[613 bytes]Admin (talk | contribs) (Created page with "Spellweaving is a skill introduced to Alterworld Online. It is locked to Dryad's only. ==Lore== ''As in a dream, you ponder upon the cosmic forces of the multiverse. Numerous strands of astral energy form into enigmatic equations. They swirl around inside your mind attempting to engulf you like raging tempest. As the temporal storm calms, you come to an inchoate realization. You are able to calm it; you are able to understand it; you are able to control it. As you awake...")
  • 02:21, 28 September 2024Spirit Speaking (hist | edit) ‎[2,390 bytes]Admin (talk | contribs) (Created page with "The Spirit Speak skill is used to heal players by channeling spiritual energy. Spiritual energy can be channeled from either a corpse or the player using the skill. If a corpse is not available, then the player will channel his or her own energy (mana). ==Abilities== ===Healing=== '''Channeling through Corpses'''<br /> The corpse must be within 3 tiles to be used, otherwise, the player will channel his own energy. The amount healed is a random number between the minimu...")
  • 02:19, 28 September 2024Resisting Spells (hist | edit) ‎[549 bytes]Admin (talk | contribs) (Created page with "While the name, '''Resisting Spells''', suggests that it helps with resisting all spells, this is not the case. This skill helps you lessen the severity of spells that lower your stats or ones that last for a specific duration of time. It does not prevent direct-damage spells, like Energy Bolt or Flamestrike.")
  • 02:18, 28 September 2024Necromancy (hist | edit) ‎[603 bytes]Admin (talk | contribs) (Created page with "'''Necromancy''' is the skill relating to the study and casting of dark magic. With a Necromancer Spellbook, you can curse your foes, animate the dead, transform into wicked creatures, and more. To use the skill, you simply have to cast any of the spells available to you in the spellbook. The more proficient you become at the skill, the more successful and powerful your spells will become. ==Training== * '''0 - 40''': Train at the new player town (Cove) * '''40 - 50'''...")
  • 02:16, 28 September 2024Meditation (hist | edit) ‎[698 bytes]Admin (talk | contribs) (Created page with "Mana, the powerful substance used in casting spells from scrolls or spellbooks, as well as in the practice of Inscription and execution of Special Moves, is as rich as gold to any who use its power on a daily basis. The Meditation skill allows your character to increase the rate at which they regenerate mana. Although simply having some ability in meditation is enough to improve your regenerative rate, you may also invoke the skill directly. If successful at active...")
  • 02:15, 28 September 2024Magery (hist | edit) ‎[884 bytes]Admin (talk | contribs) (Created page with "Throw a fireball here, a lightning bolt there, and add a summoned daemon for good measure. Those who study the magical arts of Britannia may not be adept with a sword and shield, but few can surpass the power of a learned mage. ==Spells== There are eight circles of eight spells, each circle taking more skill, mana and time to cast than the previous circle. The casting time of a spell is determined by the circle number. The formula is 0.25 + spell circle * 0.25 seconds....")
  • 02:13, 28 September 2024Evaluating Intelligence (hist | edit) ‎[328 bytes]Admin (talk | contribs) (Created page with "Evaluating Intelligence can be used to determine the amount of Mana an opponent has left. It also affects various Magery spells, altering spell damage (similar to how Tactics increases damage dealt in standard combat) or the effectiveness/duration of a spell. It also has a role in defense when coupled with Anatomy.")
  • 02:12, 28 September 2024Throwing (hist | edit) ‎[2,077 bytes]Admin (talk | contribs) (Created page with "Throwing is a weapons skill added and is available only to characters that are Varkolak. It allows players to use a new set of throwing weapons as a ranged attack skill. ==Mechanics== Each weapon has a base and max range available to it, where the base range is modified by the player’s strength to determine the actual range. The absolute maximum range is capped. The calculated maximum range a player can throw their weapon is used to determine how accurate their t...")
  • 02:10, 28 September 2024Wrestling (hist | edit) ‎[741 bytes]Admin (talk | contribs) (Created page with "Wrestling is a skill often used to complement Magery. It allows a mage to defend while adhering to the requirement of having hands free when casting spells or using Meditation. The Wrestling skill is checked automatically each time in bare handed combat. The skill determines the frequency of your attacks, as well as the amount of damage you deal when striking an opponent. While it used to be the case that a spellbook in hand did not count for wrestling, it now do...")
  • 02:09, 28 September 2024Tactics (hist | edit) ‎[860 bytes]Admin (talk | contribs) (Created page with "Your level of <b>Tactics</b> determines how much of your Base Damage you are capable of inflicting on opponents. The percentage is equal to your skill plus + 50% (for example, at 100 skill points you will deal 150% of your base damage, while a fighter with no skill will only deal 50%). Instead of using Tactics to determine their spell damage levels, mages instead use the Evaluating Intelligence skill. This skill is necessary to perform most Special Moves...")
  • 02:07, 28 September 2024Swordsmanship (hist | edit) ‎[728 bytes]Admin (talk | contribs) (Created page with "The fine art of Swordsmanship is a skill to be admired. Employing neither the wallop-on-the-head approach of the mace fighter, nor the pinging, poking thrust of the fencer, the swordsman knows the near-silent whistle of polished metal slicing the air — and other, less vaporous things… The benefit from increased levels of swordsmanship is a greater chance to hit your target. Other melee factors, like damage and swing speed increase, are governed by other statist...")
  • 02:06, 28 September 2024Parrying (hist | edit) ‎[577 bytes]Admin (talk | contribs) (Created page with "Parrying is used to <i>completely block</i> melee blows or archery shots from opponents. In usual practise you must equip a Shield in order to parry. If you fail to parry, a shield offers no protection aside from any Item Properties it might have displayed (such as Resistances). As a character gains in Parry, the system changes somewhat: Your chance to block with a shield falls, and instead you gain the ability to parry with a sword. An additional bonus is granted if t...")
  • 02:03, 28 September 2024Mace Fighting (hist | edit) ‎[964 bytes]Admin (talk | contribs) (Created page with "Mace Fighting is a skill that allows a practioner to use the Mace class of weapons. As with other offensive skills, a mace fighter is able to use the primary special move with Macing skill at 70 and Tactics skill at 30 and the secondary special move with Macing skill at 90 and Tactics skill at 60. A macer's professional title is Armsman. In PvP combat, mace weapons are valued because they always damage an opponent's armor when a hit is scored....")
  • 02:00, 28 September 2024Healing (hist | edit) ‎[1,030 bytes]Admin (talk | contribs) (Created page with "Healing lets you restore hit points on yourself or other players by using Bandages. When combined with the Anatomy skill, you will heal more and gain the abilities to cure Poison and Resurrect other players. Applying bandages takes time, and your chances of success fall as you take further damage. A higher Healing skill can allow you to ignore outside interference. Although similar to the Veterinary skill, healing will not allow you to aid Animals...")
  • 01:58, 28 September 2024Fencing (hist | edit) ‎[686 bytes]Admin (talk | contribs) (Created page with "''"I need some advice on my fencing."''{{Line Break}}''"Oh! You’ll need about 100 feet of wood to build one around the house."''{{Line Break}}''"Um, not that kind of fencing."'' The art of fencing requires a dexterous hand, a quick wit, and fleet feet. This skill also counts towards your ability to perform Special Moves. ==Training== From 0 - 30 skill you should buy from the Warrior Guildmaster. After that you need to hold a fencing weapon in hand and hit oppon...")
  • 01:54, 28 September 2024Chivalry (hist | edit) ‎[1,653 bytes]Admin (talk | contribs) (Created page with "'''Chivalry''' is one of the {{number of skills}} Skills of ''Ultima Online'' and is the primary talent of any character calling itself a Paladin. Chivalry allows a fighter such as a Swordsman to utilize a limited set of spells that would not be feasible with Magery. These spells include healing, curing of poison, improved strength, and holy magic damage. Chivalry skills require a Book of Chivalry in the caster's inventory, available from any Keeper o...")
  • 01:48, 28 September 2024Anatomy (hist | edit) ‎[2,735 bytes]Admin (talk | contribs) (Created page with "frame {{tocright}} Anatomy can be used in three ways: #Passively increases the combat damage you deal. #Passively adds amount healed to yourself, NPC's, or other players. #Actively check the Dexterity and Strength of another player, animal, or monster. It formally belonged in the Useless Skill group until it was linked to Healing and Damage Bonuses. You will also receive a bonus to the Evasion ability if your Anatomy is 100.0...")
  • 01:43, 28 September 2024Archery (hist | edit) ‎[923 bytes]Admin (talk | contribs) (Created page with "==Training== From 0 - 30 skill you should buy from the Warrior Guildmaster. After that you need to hold a bow in hand and hit opponents. For more details on training Archery or other melee skills visit the Melee Training Guide. ==Weapons== There are two main types of weapons available to practitioners of Archery, bows and crossbows. The former require a good supply of Arrows on hand, while the more technical crossbows fire smaller Bolts at enemies. A...")
  • 23:02, 22 September 2024Sorcerer Pouch (hist | edit) ‎[1,252 bytes]Admin (talk | contribs) (Created page with "This page is intended to give an overview of Alterworld Online's Sorcerer's Pouches. A Sorcerer Pouch are containers that can be used to reduce the weight of reagents and scrolls a player is carrying, allowing more room for other items in your backpack. == Summary == * Sorcerer Pouches are craftable via Tailoring and use the different leather types that can be obtained via skinning animals * Sorcerer Pouches support players in reducing the Weight requirement of Re...")
  • 03:45, 18 September 2024Relics (hist | edit) ‎[2,967 bytes]Admin (talk | contribs) (Created page with "This Relics page is intended as an information portal for players looking to understand what rare Relics items can be found on Alterworld Online. == Summary == * Relics are extremely rare items players can obtain through a variety of player experiences, including Harvesting, Crafting, Events, PVM and PvP * Relics will are found an extremely rare percentage * Relics can come in the form of animated and non-animated Statue or Display Items == Relics == * See below for...")
  • 03:39, 18 September 2024Antiquities (hist | edit) ‎[585 bytes]Admin (talk | contribs) (Created page with "This Antiquities page is intended as an information portal for players looking to understand what rare antiquity items can be found on Alterworld Online. == Summary == * Antiquities are extremely rare items players can obtain through a variety of player experiences, including Harvesting, Crafting, Events, PVM and PvP * Antiquities will are found an extremely rare percentage * Antiquities can come in the form of animated and non-animated Statue or Display Items == Anti...")
  • 00:49, 17 September 2024Animal Training (hist | edit) ‎[13,336 bytes]Admin (talk | contribs) (Created page with "Enhance your bond with your loyal companions and unlock their full potential! Animal Training is an advanced form of pet skill development, enhancing the traditional methods through which pets have historically gained their abilities. This specialized training can be applied to any tamed creature, whether newly tamed or already 'fully trained' with maxed-out skills. However, pets that occupy 5 follower slots are considered to have reached their peak power and are thus i...") originally created as "AnimalTraining"
  • 22:53, 16 September 2024Gardening (hist | edit) ‎[5,672 bytes]Admin (talk | contribs) (Created page with "This Gardening guide is intended as an information portal for players looking to understand how the Gardening & Floristry skill operates on Alterworld Online. == Gardening == * Gardening is a non-Skill based activity that any character can try. It allows you to grow many different types of decorative Plants, some of which even produce valuable resources. * the Gardener NPC can be found loitering around major cities on Alterworld Online * the Gardener NPC will sell the...")
  • 04:17, 14 September 2024Tameables (hist | edit) ‎[5,043 bytes]Admin (talk | contribs) (Created page with "This Tameables guide is intended as an information portal for players looking to understand what animals can be tamed in the world of Alterworld Online using the skill Animal Taming. == Overview == * Tameables can be found around the world of Alterworld Online (Open World and in Dungeons) * Ability to tame animals are dependant on the players Animal Taming skill level == Tameables == {| class="wikitable sortable" style="text-align: center;" ! colspan="4"...")
  • 03:59, 14 September 2024Tamables (hist | edit) ‎[805 bytes]Admin (talk | contribs) (Created page with "This Tamables guide is intended as an information portal for players looking to understand what animals can be tamed in the world of Alterworld Online using the skill Animal Taming. == Overview == * Tameables can be found around the world of Alterworld Online (Open World and in Dungeons) * Ability to tame animals are dependant on the players Animal Taming skill level == Rare Monster Loot == {| class="wikitable sortable" style="text-align: center;" ! colspan=...")
  • 05:46, 13 September 2024Master Storage Shelf (hist | edit) ‎[1,270 bytes]Admin (talk | contribs) (Created page with "This page is intended to give an overview of Alterworld Online's Master Storage Shelf. The Master Storage Shelf is a simplified way for players to store large quantities of items collected via PVM, Harvesting, Crafting or PvP. == Summary == * The Master Storage Shelf holds multiple Storage Containers allowing players to access all in one item * This will provide an easy to use, simplified way to store large quantities of a wide variety of items, including; Reagen...")
  • 05:33, 13 September 2024Storage Containers (hist | edit) ‎[1,247 bytes]Admin (talk | contribs) (Created page with "This page is intended to give an overview of Alterworld Online's Storage Containers. Storage Containers are a simplified way for players to store large quantities of items collected via PVM, Harvesting, Crafting or PvP. == Summary ==")
  • 22:52, 9 September 2024Boss Loot (hist | edit) ‎[5,746 bytes]Admin (talk | contribs) (Created page with "This Rare monster loot page is intended as an information portal for players looking to understand what rare Alterworld Online items can be found while killing mobs in the world. == Summary == * Boss loot can be used to create rare items as part of the crafting skills (example; as part of Tailoring, Blacksmithy and others), player house decoration or to enhance your player experience * Dungeon Boss's have a high frequency of dropping Rare Monste...")
  • 04:47, 9 September 2024Lumberjacking (hist | edit) ‎[1,770 bytes]Admin (talk | contribs) (Created page with "This LumberJacking page is intended as an information portal for players looking to understand how harvesting relating to the LumberJacking skill works on Alterworld Online == Overview == * Players can harvest Logs or Tree related items using a Hatchet or Harvesters Axe * The Harvesters Axe will automatically turn logs into boards * Colored Logs and Tree Item success is dependant on the skill level you current possess in Lumberjacking * If you don't have the required s...")
  • 05:37, 8 September 2024Mining (hist | edit) ‎[3,350 bytes]Admin (talk | contribs) (Created page with "This Mining page is intended as an information portal for players looking to understand how harvesting relating to the Fishing skill works on Alterworld Online == Overview == * Players can harvest Ore using a Pickaxe. * Players can harvest Ore, Stones and Gems using a Masters Pickaxe * Colored Ore, Stones and Gems success is dependant on the skill level you current possess in Mining * If you don't have the required skill to mine the ore, stone or gem color, you will fi...")
  • 02:45, 6 September 2024Fishing (hist | edit) ‎[4,377 bytes]Admin (talk | contribs) (Created page with "This Fishing page is intended as an information portal for players looking to understand how harvesting relating to the Fishing skill works on Alterworld Online == Overview == * Fishing can be used in three regions of the map (1. Shoreline, 2. Deep Sea 3. Lava) * Fishing in each of the regions will yield different items that players can collect (both standard and rare items) * In order to Fish in Lava, a special Lava Hook will be required * In order to increase your ch...")
  • 01:36, 20 August 2024Mount Relics (hist | edit) ‎[2,958 bytes]Admin (talk | contribs) (Created page with "This Mount page is intended as an information portal for players looking to understand what Mounts they are able to purchase through reward stores in the world of Alterworld Online. == Summary == * Mount Relics are rideable creatures that are automatically bonded and once killed, will be turned into a ghost for players to resurrect * Mount Relics can be stabled * Mount Relics are reward items that can be purchased using Bounty Hunter Reward Points, Valor Reward P...")
  • 06:25, 26 July 2024Race Level Rewards & Progression Bonus (hist | edit) ‎[5,461 bytes]Admin (talk | contribs) (Created page with "This Race Level Rewards & Progression Bonus guide is intended as an information portal for players looking to understand how to level their character. It will cover high-level information for players to understand and begin their journey on Alterworld Online. == System == * The XP system is directly linked to crafting and PVM * Your Race XP will increase depending on the difficulty of the monsters you're killing or item you're crafting * The Race XP required to unlock...")
  • 02:29, 25 July 2024Harvesting (hist | edit) ‎[1,853 bytes]Admin (talk | contribs) (Created page with "This Harvesting page is intended as an information portal for players looking to understand how harvesting works on Alterworld Online == Overview == * Use Harvesting skills is used to obtain resources which can be used in various crafting skills inluding; Blacksmithy, Alchemy, Inscription, Tinkering, Carpentry, Cooking, Fletching and Construction Skills * Harvesting skills will not receive the skill gain boost in Cove (New Player Town) *...")
  • 02:13, 24 July 2024Travel Map (hist | edit) ‎[1,757 bytes]Admin (talk | contribs) (Created page with "This page is intended to give an overview of Alterworld Online's Travel Maps. Travel Maps are an alternative mechanism for players to travel between cities, dungeons, moongates and shrines without the need of a runebook or moongate. === General Information === * Travel maps can be purchased via the promotional vendor or crafted via inscription and cartography * Travel maps will start with a base location (Britain) and will require Travel Map Fragments that...")
  • 02:34, 23 July 2024Prestige Dungeon (hist | edit) ‎[4,103 bytes]Admin (talk | contribs) (Created page with "This Prestige Dungeon guide is intended as an information portal for players looking to understand how they can obtain access to the Prestige Dungeon. It will cover high-level information for players to understand how Prestige works on Alterworld Online and how they access the dungeon. == Prestige == * Prestige is the process of reincarnation on Alterworld Online, this means you will have the option to jump into the Alterworld Online lava pit, reincarnating your soul...")
  • 02:30, 23 July 2024Dungeon Boss (hist | edit) ‎[5,301 bytes]Admin (talk | contribs) (Created page with "This page is intended to give an overview of Alterworld Online's Dungeon Boss's. Although dungeon names remain, the dungeons have been altered or upgraded to provide players a new monster hunting experience while embarking on their journey through Alterworld Online. === General Information === * All main Alterworld Online Dungeons have a Boss Room with a Dungeon Boss * Dungeon Boss's are extremely difficult to kill * Recommendation: Dungeon Boss's require groups o...")
  • 01:54, 23 July 2024Rare Monster Loot (hist | edit) ‎[5,387 bytes]Admin (talk | contribs) (Created page with "This Rare monster loot page is intended as an information portal for players looking to understand what rare Alterworld Online items can be found while killing mobs in the world. == Summary == * Rare monster loot can be used to create rare items as part of the crafting skills (example; as part of Tailoring, Blacksmithy and others), player house decoration or to enhance your player experience * Rare monster loot can be found on a monster corpse aft...")
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