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28 September 2024

  • 04:0204:02, 28 September 2024 diff hist 0 N File:LordStatueAntiquity.jpgNo edit summary current
  • 04:0204:02, 28 September 2024 diff hist 0 N File:KnightWarriorStatueAntiquity.jpgNo edit summary current
  • 04:0204:02, 28 September 2024 diff hist 0 N File:HangingLeatherAntiquity.jpgNo edit summary current
  • 04:0204:02, 28 September 2024 diff hist 0 N File:HangingChainmailAntiquity.jpgNo edit summary current
  • 04:0204:02, 28 September 2024 diff hist 0 N File:HangingArmorAntiquity.jpgNo edit summary current
  • 04:0204:02, 28 September 2024 diff hist 0 N File:FishTrophyAntiquity.jpgNo edit summary current
  • 04:0204:02, 28 September 2024 diff hist 0 N File:ExplorerStatueAntiquity.jpgNo edit summary current
  • 04:0204:02, 28 September 2024 diff hist 0 N File:EagleAntiquity.jpgNo edit summary current
  • 04:0104:01, 28 September 2024 diff hist 0 N File:CougarAntiquity.jpgNo edit summary current
  • 04:0104:01, 28 September 2024 diff hist 0 N File:BlackTigerAntiquity.jpgNo edit summary current
  • 04:0104:01, 28 September 2024 diff hist 0 N File:BardWarriorStatueAntiquity.jpgNo edit summary current
  • 04:0104:01, 28 September 2024 diff hist 0 N File:AncientSwordAntiquity.jpgNo edit summary current
  • 03:0903:09, 28 September 2024 diff hist +769 N StealthCreated page with "'''Stealth''' is a skill in Alterworld Online that by default is categorized under "Thievery" for obvious reasons. Stealth allows a character to move silently while maintaining invisibility, but it becomes much easier to detect such a character compared to Hiding. This skill also counts towards your ability to perform Special Moves. A character must have at least 30.0 in Hiding to be able to use Stealth. Otherwise, the message "You are not hidden well enough...." current
  • 03:0803:08, 28 September 2024 diff hist −4 StealingNo edit summary current
  • 03:0803:08, 28 September 2024 diff hist +1,660 N StealingCreated page with "Pickpockets, brigands and thieves often prefer to live life in the shadows of Alterworld Online, stealthily earning a living off the pockets and chests of others. A skilled thief can steal from Monsters, chests, NPCs and other players. Attempting to steal an item will reveal you if you are Hidden or Invisible. It is typically considered wise to Stealth over to your target beforehand, then (if your mark is another character), use the Snooping skill to better pinpoin..."
  • 03:0503:05, 28 September 2024 diff hist +742 N SnoopingCreated page with "By and large, '''Snooping''' is considered a prerequsite for the Stealing skill. A character only can steal random items from other characters, NPCs, or pack animals unless they possess the Snooping skill. Like the Hiding skill, Snooping can be practiced to its own end. However unlike Hiding, it is typically looked upon as aggressive act. You cannot be Guard Wacked for Snooping nor will you be flagged as a criminal. Snooping ''will'' lower your karma. You might..." current
  • 03:0403:04, 28 September 2024 diff hist +1,593 N PoisoningCreated page with "Subtler than an impaling sword, '''poisoning''' food and drink has long been a method of choice for the discerning assassin. For those with a flair for the dramatic, Poison can be applied to the blade of a weapon to swiftly bring an enemy to defeat in battle. Along with the ability to poison weapons and food, higher levels of this skill improve the effectiveness of the Poison and Poison Field spells. Poisoning skill also grants a natural poison resistance which is 20% o..." current
  • 03:0203:02, 28 September 2024 diff hist −1 Lockpicking→‎Training current
  • 03:0203:02, 28 September 2024 diff hist +1 Lockpicking→‎Training
  • 03:0103:01, 28 September 2024 diff hist +1,676 N LockpickingCreated page with "Sometimes the only thing that stands between an adventurer and fabulous wealth is a simple lock. When confronted with a locked chest, the Lockpicking skill is one you are sure to need. Although a Mage may open some locked chests by way of the Unlock spell, only a well trained picker can hope to open the more valuable chests dropped by Paragon creatures and found during Treasure Hunts. On the other hand, only a Mage can unlock a chest barred with the Magic Lock spell...."
  • 03:0003:00, 28 September 2024 diff hist +1,465 N HidingCreated page with "Danger may lurk behind every tree, deep in darkened dungeons, or simply in the intentions of the rogue walking behind you. With sufficient skill in '''Hiding''', you can disappear into the shadows whenever necessary. The chance of hiding successfully is directly equal to that of the Hiding skill. Characters may not hide close to creatures that are actively hostile towards them, although at higher levels of Hiding the distance between the character and the monster may be..." current
  • 02:5902:59, 28 September 2024 diff hist +1,027 N Detecting HiddenCreated page with "'''Detecting Hidden''' can be used to reveal hidden players and traps. There is both a passive and active form of Detect Hidden. When invoking this skill (active use), the character is given a targeting reticule and asked, "Where will you search?" The skill check is run when an area is selected. If successful, hidden characters and traps within the search range will be revealed. The further a hidden character or item is from the targeted tile, the less chance to detect s..." current
  • 02:5802:58, 28 September 2024 diff hist +999 N FocusCreated page with "The Focus skill could be defined as the "Warrior's Meditation Skill." It increases both a character's Mana Regeneration and Stamina Regeneration. Since a warrior's swing rate is determined by the amount of stamina he has, the ability to increase the regeneration of that attribute would be highly beneficial on the battlefield. Mana, too, is an important stat to any warrior that uses special combat moves as part of his tactics. Hit Points, Stamina, and Mana all have stati..." current
  • 02:5602:56, 28 September 2024 diff hist −3 Taste Identification→‎Using current
  • 02:5602:56, 28 September 2024 diff hist +779 N Taste IdentificationCreated page with "'''Taste Identification''' allows players to detect the contents of an unknown potion keg or if food has had poison applied to it. ==Using== To use Taste ID to determine the contents of a Potion or Potion Keg, or to test your food for inadvertent poisoning: * Click the blue gem next to the Taste Identification skill on your skill list. * Target the potion or food you wish to taste. If successful, you are told what type of potion you tasted, or, if you tasted food,..."
  • 02:5402:54, 28 September 2024 diff hist +562 N Item IdentificationCreated page with "'''Item Identification''' is a skill used to identify the NPC value of Items. Item Identification once revealed the hidden magic properties of weapons and armor, but no longer does so as that information is no longer hidden from players and is visible simply by clicking any item. Item Identification is considered a Useless Skill and the few players who undertake this skill do so mainly for roleplaying purposes. * '''Professional Title:''' Merchant * '''Maximum Skill Po..." current
  • 02:5302:53, 28 September 2024 diff hist +266 N BeggingCreated page with "'''Begging''' is the skill by which one may acquire gold and items from NPC's simply by asking. Begging is typically considered a Useless Skill. Most players who undertake it do so solely for roleplaying. Note that the use of Begging lowers karma by a small amount." current
  • 02:5202:52, 28 September 2024 diff hist −85 Arms LoreNo edit summary current
  • 02:5202:52, 28 September 2024 diff hist −1 Arms Lore→‎Passive
  • 02:5102:51, 28 September 2024 diff hist +1,734 N Arms LoreCreated page with "Arms Lore is a skill used in the crafting of certain items and to identify the condition of a weapon. However as to the latter use, any character can determine the same information via the item's tooltip. * '''Professional Title:''' Warrior * '''Maximum Skill Possible:''' 100 * '''NPC Trainers:''' Armorer, Blacksmith, Blacksmith Guildmaster, Weaponsmith, Weapons Trainer, Fighter, Warrior, Mercenary, Merchant Guildmaster, and Warrior Guildmaster. Arms Lore was no l..."
  • 02:4902:49, 28 September 2024 diff hist +503 N ProvocationCreated page with "Using the Provocation skill, a player has a chance to make two creatures fight each other. It is one of the most powerful skills in the game. Beware that if you fail the monsters will look for a new target, you. Provocation is difficulty-based skill. Some monsters are much more difficult to provoke than others, depending on their Barding Difficulty. Once two creatures are fighting each other, they will continue to do so until either the provoking bard leaves their lin..." current
  • 02:4902:49, 28 September 2024 diff hist +1,741 N PeacemakingCreated page with "==Using== The '''Peacemaking''' skill is one of the Bard-themed skills and is sometimes called Peacing for short. In a nutshell, the soothing music of a successful attempt causes those to whom it is directed to relax and stop fighting. To successfully be able to use this skill also requires some level of Musicianship skill as well. While a useful skill for a Bard in it's own right, it is also valuable to possess, or assist other players with, when it comes to Anima..." current
  • 02:4802:48, 28 September 2024 diff hist +1,186 N MusicianshipCreated page with "'''Musicianship''' is the core Bard-themed skill. It is required for any of the other Bard-related skills to even have a chance of success. A modest level of Musicianship is also required for a Carpenter to be able to produce musical instruments, which feature a 10% success bonus over NPC-purchased musical instruments. ==Uses== While it does little on it's own aside from producing either fine music or fat-fingered cacophony, it's level is a key factor whe..." current
  • 02:4602:46, 28 September 2024 diff hist +1,572 N DiscordanceCreated page with "Music may soothe the savage beast, but playing a few clashing notes will weaken even the strongest of creatures. ==Using== To discord a creature you: * Click the blue gem next to the skill on your skill list. * Click on the creature you wish to discord. If successful, your target will lose a percentage of its skills and stats. The percentage lost is dependant on your Discordance skill. For instance, at 50.0 skill, the target loses 12.5% from all stats and skills; and a..." current
  • 02:4502:45, 28 September 2024 diff hist 0 Veterinary→‎Training current
  • 02:4502:45, 28 September 2024 diff hist +1,536 N VeterinaryCreated page with "As ferocious as your tamed pet may be, at some point you may find yourself in a situation where a beloved pet is hurt, poisoned or both. With an investment in the Veterinary skill, you can heal most any ailment your pet may face. Although creatures can be sustained to some extent by magical spells, a well trained vet can heal larger amounts of damage at greater speed. Like Stable Masters, a player character vet is capable of resurrecting dead pets. Dexterity no longer..."
  • 02:4302:43, 28 September 2024 diff hist −257 TrackingNo edit summary current
  • 02:4302:43, 28 September 2024 diff hist +1,011 N TrackingCreated page with "'''Tracking''' is a skill that allows the character to know if invisible or hidden characters, monsters, or other NPCs are around. The things detected do not become visible, but can be located and followed around (by an arrow constantly pointing in the target's direction). Having higher Tracking skill allows characters to track characters with higher Hiding or Stealth skills, allows objects in a broader ranger to be detected, and allows objects to be detected m..."
  • 02:4202:42, 28 September 2024 diff hist −4 Herding→‎Using current
  • 02:4202:42, 28 September 2024 diff hist −28 HerdingNo edit summary
  • 02:4102:41, 28 September 2024 diff hist +1,865 N HerdingCreated page with "''The lone shepherd walked the road towards Moonglow, stopping occasionally to lean upon her crook and survey the herd of sheep traveling alongside her path. She reached out with her crook to gently nudge a wayward ewe back toward the pack, nodded quietly, and continued on her way.'' '''Herding''' allows players to direct the movement of any tamable creature. They can either be moved to a specific location or made to follow your character indefinitely...."
  • 02:4102:41, 28 September 2024 diff hist +213 N Forensic EvaluationCreated page with "'''Forensic Evaluation''' is the skill by which a player can deduce certain details of information about other characters or objects. The few players who undertake this skill do so mainly for roleplaying purposes." current
  • 02:4002:40, 28 September 2024 diff hist −17 Skills→‎Misc current Tag: Manual revert
  • 02:3902:39, 28 September 2024 diff hist +17 Skills→‎Misc Tag: Reverted
  • 02:3902:39, 28 September 2024 diff hist +844 N CampingCreated page with "The Camping skill is used to logout safely when out in the wilderness. In order to create a camp, you require some kindling and a bedroll. Use the kindling to attempt to ignite it. Once done, in about 30 seconds or so, you - and anyone near near you - will receive a message that the camp has been made secure. Anyone who gets the message (not just the person who created the camp) may then use a bedroll to log out instantly by placing it on the ground, unrolling it by dou..." current
  • 02:3702:37, 28 September 2024 diff hist +2,158 N Animal TamingCreated page with "To tame a beast to accept you as master requires patience, nerve and a power of will. The rewards of studying Animal Taming are considered by some to be well worth the time invested. Tamers have long-been considered extremely useful and versatile in fighting monsters and, to a lesser extent, players as well. Your taming skill (along with Animal Lore) determines the odds of taming a given creature then controlling it. It's furthermore required in order to bon] with c..."
  • 02:3502:35, 28 September 2024 diff hist −4 Animal LoreNo edit summary current
  • 02:3402:34, 28 September 2024 diff hist +794 N Animal LoreCreated page with "Animal Lore affects your ability to control a tamed creature, and also improves the amount of damage you can heal via the Veterinary skill. Using the skill directly on a tamed creature shows you a listing of its stats, resists, skills and elemental damage distribution. At 100 skill points you may target untamed animals as well ==Training== ===Active=== Activate the skill via macro or skill button and target a creature. You ''can'' gain from repeat..."
  • 02:2302:23, 28 September 2024 diff hist +613 N SpellweavingCreated page with "Spellweaving is a skill introduced to Alterworld Online. It is locked to Dryad's only. ==Lore== ''As in a dream, you ponder upon the cosmic forces of the multiverse. Numerous strands of astral energy form into enigmatic equations. They swirl around inside your mind attempting to engulf you like raging tempest. As the temporal storm calms, you come to an inchoate realization. You are able to calm it; you are able to understand it; you are able to control it. As you awake..." current
  • 02:2102:21, 28 September 2024 diff hist −28 Spirit Speaking→‎Passive current
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