User contributions for Admin
28 September 2024
- 02:2102:21, 28 September 2024 diff hist +2,418 N Spirit Speaking Created page with "The Spirit Speak skill is used to heal players by channeling spiritual energy. Spiritual energy can be channeled from either a corpse or the player using the skill. If a corpse is not available, then the player will channel his or her own energy (mana). ==Abilities== ===Healing=== '''Channeling through Corpses'''<br /> The corpse must be within 3 tiles to be used, otherwise, the player will channel his own energy. The amount healed is a random number between the minimu..."
- 02:1902:19, 28 September 2024 diff hist +239 Resisting Spells No edit summary current
- 02:1902:19, 28 September 2024 diff hist +310 N Resisting Spells Created page with "While the name, '''Resisting Spells''', suggests that it helps with resisting all spells, this is not the case. This skill helps you lessen the severity of spells that lower your stats or ones that last for a specific duration of time. It does not prevent direct-damage spells, like Energy Bolt or Flamestrike."
- 02:1802:18, 28 September 2024 diff hist +603 N Necromancy Created page with "'''Necromancy''' is the skill relating to the study and casting of dark magic. With a Necromancer Spellbook, you can curse your foes, animate the dead, transform into wicked creatures, and more. To use the skill, you simply have to cast any of the spells available to you in the spellbook. The more proficient you become at the skill, the more successful and powerful your spells will become. ==Training== * '''0 - 40''': Train at the new player town (Cove) * '''40 - 50'''..." current
- 02:1602:16, 28 September 2024 diff hist +698 N Meditation Created page with "Mana, the powerful substance used in casting spells from scrolls or spellbooks, as well as in the practice of Inscription and execution of Special Moves, is as rich as gold to any who use its power on a daily basis. The Meditation skill allows your character to increase the rate at which they regenerate mana. Although simply having some ability in meditation is enough to improve your regenerative rate, you may also invoke the skill directly. If successful at active..." current
- 02:1502:15, 28 September 2024 diff hist +884 N Magery Created page with "Throw a fireball here, a lightning bolt there, and add a summoned daemon for good measure. Those who study the magical arts of Britannia may not be adept with a sword and shield, but few can surpass the power of a learned mage. ==Spells== There are eight circles of eight spells, each circle taking more skill, mana and time to cast than the previous circle. The casting time of a spell is determined by the circle number. The formula is 0.25 + spell circle * 0.25 seconds...." current
- 02:1302:13, 28 September 2024 diff hist +328 N Evaluating Intelligence Created page with "Evaluating Intelligence can be used to determine the amount of Mana an opponent has left. It also affects various Magery spells, altering spell damage (similar to how Tactics increases damage dealt in standard combat) or the effectiveness/duration of a spell. It also has a role in defense when coupled with Anatomy." current
- 02:1202:12, 28 September 2024 diff hist +2,077 N Throwing Created page with "Throwing is a weapons skill added and is available only to characters that are Varkolak. It allows players to use a new set of throwing weapons as a ranged attack skill. ==Mechanics== Each weapon has a base and max range available to it, where the base range is modified by the player’s strength to determine the actual range. The absolute maximum range is capped. The calculated maximum range a player can throw their weapon is used to determine how accurate their t..." current
- 02:1002:10, 28 September 2024 diff hist +741 N Wrestling Created page with "Wrestling is a skill often used to complement Magery. It allows a mage to defend while adhering to the requirement of having hands free when casting spells or using Meditation. The Wrestling skill is checked automatically each time in bare handed combat. The skill determines the frequency of your attacks, as well as the amount of damage you deal when striking an opponent. While it used to be the case that a spellbook in hand did not count for wrestling, it now do..." current
- 02:0902:09, 28 September 2024 diff hist +860 N Tactics Created page with "Your level of <b>Tactics</b> determines how much of your Base Damage you are capable of inflicting on opponents. The percentage is equal to your skill plus + 50% (for example, at 100 skill points you will deal 150% of your base damage, while a fighter with no skill will only deal 50%). Instead of using Tactics to determine their spell damage levels, mages instead use the Evaluating Intelligence skill. This skill is necessary to perform most Special Moves..." current
- 02:0702:07, 28 September 2024 diff hist +728 N Swordsmanship Created page with "The fine art of Swordsmanship is a skill to be admired. Employing neither the wallop-on-the-head approach of the mace fighter, nor the pinging, poking thrust of the fencer, the swordsman knows the near-silent whistle of polished metal slicing the air — and other, less vaporous things… The benefit from increased levels of swordsmanship is a greater chance to hit your target. Other melee factors, like damage and swing speed increase, are governed by other statist..." current
- 02:0602:06, 28 September 2024 diff hist +577 N Parrying Created page with "Parrying is used to <i>completely block</i> melee blows or archery shots from opponents. In usual practise you must equip a Shield in order to parry. If you fail to parry, a shield offers no protection aside from any Item Properties it might have displayed (such as Resistances). As a character gains in Parry, the system changes somewhat: Your chance to block with a shield falls, and instead you gain the ability to parry with a sword. An additional bonus is granted if t..." current
- 02:0402:04, 28 September 2024 diff hist −4 Mace Fighting →Weapons current
- 02:0302:03, 28 September 2024 diff hist −290 Mace Fighting No edit summary
- 02:0302:03, 28 September 2024 diff hist +1,258 N Mace Fighting Created page with "Mace Fighting is a skill that allows a practioner to use the Mace class of weapons. As with other offensive skills, a mace fighter is able to use the primary special move with Macing skill at 70 and Tactics skill at 30 and the secondary special move with Macing skill at 90 and Tactics skill at 60. A macer's professional title is Armsman. In PvP combat, mace weapons are valued because they always damage an opponent's armor when a hit is scored...."
- 02:0102:01, 28 September 2024 diff hist −8 Healing No edit summary current
- 02:0102:01, 28 September 2024 diff hist −2,053 Healing No edit summary
- 02:0002:00, 28 September 2024 diff hist +3,091 N Healing Created page with "Healing lets you restore hit points on yourself or other players by using Bandages. When combined with the Anatomy skill, you will heal more and gain the abilities to cure Poison and Resurrect other players. Applying bandages takes time, and your chances of success fall as you take further damage. A higher Healing skill can allow you to ignore outside interference. Although similar to the Veterinary skill, healing will not allow you to aid Animals..."
- 01:5901:59, 28 September 2024 diff hist −332 Fencing No edit summary current
- 01:5801:58, 28 September 2024 diff hist +1,018 N Fencing Created page with "''"I need some advice on my fencing."''{{Line Break}}''"Oh! You’ll need about 100 feet of wood to build one around the house."''{{Line Break}}''"Um, not that kind of fencing."'' The art of fencing requires a dexterous hand, a quick wit, and fleet feet. This skill also counts towards your ability to perform Special Moves. ==Training== From 0 - 30 skill you should buy from the Warrior Guildmaster. After that you need to hold a fencing weapon in hand and hit oppon..."
- 01:5701:57, 28 September 2024 diff hist −4 Chivalry No edit summary current
- 01:5601:56, 28 September 2024 diff hist −175 Chivalry No edit summary
- 01:5401:54, 28 September 2024 diff hist +1,832 N Chivalry Created page with "'''Chivalry''' is one of the {{number of skills}} Skills of ''Ultima Online'' and is the primary talent of any character calling itself a Paladin. Chivalry allows a fighter such as a Swordsman to utilize a limited set of spells that would not be feasible with Magery. These spells include healing, curing of poison, improved strength, and holy magic damage. Chivalry skills require a Book of Chivalry in the caster's inventory, available from any Keeper o..."
- 01:5101:51, 28 September 2024 diff hist −22 Anatomy No edit summary current
- 01:5101:51, 28 September 2024 diff hist −53 Anatomy →See Also
- 01:5101:51, 28 September 2024 diff hist −160 Anatomy →Training
- 01:5001:50, 28 September 2024 diff hist −13 Anatomy →Healing
- 01:5001:50, 28 September 2024 diff hist −4 Anatomy →Damage Increase
- 01:5001:50, 28 September 2024 diff hist −98 Anatomy No edit summary
- 01:4901:49, 28 September 2024 diff hist −8 Anatomy No edit summary
- 01:4901:49, 28 September 2024 diff hist −46 Anatomy No edit summary
- 01:4901:49, 28 September 2024 diff hist −1,585 Anatomy No edit summary
- 01:4801:48, 28 September 2024 diff hist +4,724 N Anatomy Created page with "frame {{tocright}} Anatomy can be used in three ways: #Passively increases the combat damage you deal. #Passively adds amount healed to yourself, NPC's, or other players. #Actively check the Dexterity and Strength of another player, animal, or monster. It formally belonged in the Useless Skill group until it was linked to Healing and Damage Bonuses. You will also receive a bonus to the Evasion ability if your Anatomy is 100.0..."
- 01:4701:47, 28 September 2024 diff hist +2 Skills →Bardic
- 01:4701:47, 28 September 2024 diff hist +16 Skills →Crafting & Harvesting
- 01:4601:46, 28 September 2024 diff hist −8 Archery →Weapons current
- 01:4601:46, 28 September 2024 diff hist −296 Archery →Weapons
- 01:4401:44, 28 September 2024 diff hist +10 Archery →Training
- 01:4301:43, 28 September 2024 diff hist +1,217 N Archery Created page with "==Training== From 0 - 30 skill you should buy from the Warrior Guildmaster. After that you need to hold a bow in hand and hit opponents. For more details on training Archery or other melee skills visit the Melee Training Guide. ==Weapons== There are two main types of weapons available to practitioners of Archery, bows and crossbows. The former require a good supply of Arrows on hand, while the more technical crossbows fire smaller Bolts at enemies. A..."
- 01:4101:41, 28 September 2024 diff hist +1 Skills →Crafting & Harvesting
- 01:4101:41, 28 September 2024 diff hist 0 Skills →Crafting & Harvesting
- 01:4001:40, 28 September 2024 diff hist −26 Skills No edit summary
- 01:3901:39, 28 September 2024 diff hist 0 N File:Bardic.jpg No edit summary current
- 01:3901:39, 28 September 2024 diff hist 0 N File:Taming.jpg No edit summary current
- 01:3801:38, 28 September 2024 diff hist 0 N File:Stealing.jpg No edit summary current
- 01:3801:38, 28 September 2024 diff hist 0 N File:Magery.jpg No edit summary current
- 01:3801:38, 28 September 2024 diff hist 0 N File:Crafting.jpg No edit summary current
- 01:3801:38, 28 September 2024 diff hist 0 N File:Begging.jpg No edit summary current
- 01:3501:35, 28 September 2024 diff hist 0 Skills →Combat
- 01:3501:35, 28 September 2024 diff hist 0 N File:Swordsmanship.jpg No edit summary current