Dungeons
From Alterworld Lore
This page is intended to give an overview of Alterworld Online's dungeons. Although dungeon names remain, the dungeons have been altered or upgraded to provide players a new monster hunting experience while embarking on their journey through Alterworld Online.
Dungeon General Information
- Mark, Recall and Gate Travel spells are disabled in Alterworld Online dungeons
- In order to exit dungeons, you can either exit via the front entrance or via dungeon travel portal's that exists in different levels of the dungeons
- Dungeon travel portals will only be able to used if you're not in active PVP combat (i.e. you are attacking someone) or flagged a criminal
- Some dungeons will allow mounts and other will not
New Player Dungeon
- New Player Dungeon, attached to Cove, is the best place to start with your newly create character
- New Player Dungeon, has a 3.5x boost on skills gain up to 80 skill points (you will not be able to gain a skill past 80 at Cove or the New Player Dungeon)
- New Player Dungeon is located South West of the main square
- To enter the New Player Dungeon, you must be on foot (no mounts are allowed)