Dungeons
From Alterworld Lore
This page is intended to give an overview of Alterworld Online's dungeons. Although dungeon names remain, the dungeons have been altered or upgraded to provide players a new monster hunting experience while embarking on their journey through Alterworld Online.
General Information
- Dungeons on Alterworld Online are newly embedded dungeons.
- The same names and location exists as the original Felucca map, however you will experience new dungeons with new monsters and challenges
- Each dungeon has a Dungeon Boss on the final level for players to challenge themselves (Boss content is recommended to be done in a group, unless you're an extreme UO player who is looking for a challenge!)
- Mark, Recall and Gate Travel spells are disabled in Alterworld Online dungeons
- In order to exit dungeons, you can either exit via the front entrance or via dungeon travel portal's that exists in different levels of the dungeons
- Dungeon travel portals will only be able to be used if you're not in active PVP combat (i.e. you are attacking someone) or flagged a criminal
- Some dungeons will allow mounts and other will not
Display Name | Level 1 | Level 2 | Level 3 | Difficulty | Boss Room |
---|---|---|---|---|---|
New Player Dungeon | NA | NA | Beginner | No |
New Player Dungeon
- New Player Dungeon, attached to Cove, is the best place to start with your newly create character
- New Player Dungeon, has a 3.5x boost on skills gain up to 80 skill points (you will not be able to gain a skill past 80 at Cove or the New Player Dungeon) - excluding crafting related skills
- New Player Dungeon is located South West of the main square
- To enter the New Player Dungeon, you must be on foot (no mounts are allowed)