Chivalry

From Alterworld Lore
Revision as of 01:57, 28 September 2024 by Admin (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Chivalry is one of the number of skills Skills of Alterworld Online and is the primary talent of any character calling itself a Human.

Chivalry allows a fighter such as a Swordsman to utilize a limited set of spells that would not be feasible with Magery. These spells include healing, curing of poison, improved strength, and holy magic damage.

Chivalry skills require a Book of Chivalry in the caster's inventory, available to crafting via Inscription, and consume mana as well as their exclusive resource, Tithing Points. Their rate of success is determined by the Chivalry skill, while the power and duration of their effects is based on the caster's karma -- higher karma is better.

Tithing Points

Chivalry spells consume Tithing Points, which can only be restored by donating gold to ankhs. These must be functional ankhs at which a player can resurrect.

One gold will provide one Tithing Point, and Chivalry spells generally consume 10~20 per cast. A character may hold up to 100,000 Tithing Points at one time -- any further donations will be refunded to the backpack.

Tithing Point costs are affected by Lower Reagent Costs, but the Book of Chivalry's displayed costs will not update to reflect this.

Spells

Chivalry Spells manifest the 10 magic abilities of Paladins. As with Magery, Necromancy, and Spellweaving, a spellbook specific to the dicipline must be in the first level of a character's backpack for the applicable spell to be cast. And like all spells, Words of Power are invoked. In this instance, the Paladin's spellbook is the Book of Chivalry. They can be crafted via Inscription