Arms Lore
From Alterworld Lore
Arms Lore is a skill used in the crafting of certain items and to identify the condition of a weapon. However as to the latter use, any character can determine the same information via the item's tooltip.
- Professional Title: Warrior
- Maximum Skill Possible: 100
- NPC Trainers: Armorer, Blacksmith, Blacksmith Guildmaster, Weaponsmith, Weapons Trainer, Fighter, Warrior, Mercenary, Merchant Guildmaster, and Warrior Guildmaster.
Arms Lore was no longer considered a Useless skill. It now compliments the crafting of armor and weapons in the following ways.
- Gives a +1% Damage Increase bonus to all exceptionally crafted weapons for every 20 skill points (up to +5% at Grandmaster), (1% for every 12.5 points ArmsLore, up to +8% at Grandmaster on Shard Siege Perilous).
- Gives +1% in a random resistance on exceptionally crafted armor for every 20 skill points (up to +5% at Grandmaster), (1% for every 12.5 points of ArmsLore, up to +8% at Grandmaster on Shard Siege Perilous).
- these bonuses apply to all crafted weapons (metal or wood) and armors (leather, metal, and wood);
- these bonuses stack, or combine, with properties imparted by Runic Tools.
Training
Active
- 0 - 30: Train at an NPC Blacksmith, Armorer, or Warrior Guildmaster
- 30 - 100: Activate the skill. It will take roughly 25 hours to reach 100.0 skill. There is a chance to gain every time the skill is used so you do not have to switch your target or move around.
Passive
Arms Lore also may be gained by constructing weapons or armor, but not shields nor ammunition. There are five skills which allow this: Blacksmithing, Tailoring, Carpentry, Tinkering, and Bowcraft.