Animal Lore: Difference between revisions
From Alterworld Lore
(Created page with "Animal Lore affects your ability to control a tamed creature, and also improves the amount of damage you can heal via the Veterinary skill. Using the skill directly on a tamed creature shows you a listing of its stats, resists, skills and elemental damage distribution. At 100 skill points you may target untamed animals as well ==Training== ===Active=== Activate the skill via macro or skill button and target a creature. You ''can'' gain from repeat...") |
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Animal Lore affects your ability to control a [[ | Animal Lore affects your ability to control a [[tameables|tamed creature]], and also improves the amount of damage you can heal via the [[Veterinary]] skill. | ||
Using the skill directly on a tamed creature shows you a listing of its stats, resists, skills and elemental damage distribution. At 100 skill points you may target untamed animals as well | Using the skill directly on a tamed creature shows you a listing of its stats, resists, skills and elemental damage distribution. At 100 skill points you may target untamed animals as well |
Latest revision as of 02:35, 28 September 2024
Animal Lore affects your ability to control a tamed creature, and also improves the amount of damage you can heal via the Veterinary skill.
Using the skill directly on a tamed creature shows you a listing of its stats, resists, skills and elemental damage distribution. At 100 skill points you may target untamed animals as well
Training
Active
Activate the skill via macro or skill button and target a creature. You can gain from repeating upon the same creature.
Passive
Animal Lore can also be raised by using the Animal Taming and Veterinary skills. Using veterinary on a tamed pet and getting a passive gain is the preferred method of training. Once you get one passive gain, lock Veterinary and keep vetting your pet for endless gains.