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=== Dryad === | === Dryad === | ||
The majestic Dryads dwell within the vast expanse of mountains, valleys, and ravines, serving as the guardians of these sacred lands. They possess an unparalleled connection with the spirits, being the sole beings who heed their beckoning. Endowed with remarkable intellect, the Dryads possess boundless wisdom regarding the secrets of nature. Their mastery in the arts of bowcraft, archery, and musicianship is renowned throughout the realm, earning them a legendary status. When engaged in battle, their agility knows no bounds, swiftly and relentlessly overpowering adversaries with remarkable ease. | |||
=== Varkolak === | === Varkolak === | ||
Once ruling over a large portion of the lands of Britannia and kneeling to the six gods of darkness, the Varkolak have cast aside religion when they fell to the Humans in the battle of the long night. Victory is the only option is the principle the Varkolak race standby and when there people were cut down by the very Humans that hunted them for centuries, they felt the gods had turned their backs on their people. | |||
Their strict military culture ensured the remaining Varkolak had a place in the world but were forced to live in the darkness of the Britainnia underground tunnels where they continue to rebuild. Although the Varkolak once again control their ancestral homeland of Buccaneers Den, their grip is not as tight as they would like. The battle of the long night was centuries ago but the Humans continue to wage war on the Varkolak as the ghosts of what may have been loom over Britainnia. | |||
Varkolak are known for there military culture, dark magery practices and there ability to survive at all means. Varkolak have the ability to fly using there powerful wings at a speed equal to being horse mounted and increased meditation ability. | |||
== Race Starting Skills == | == Race Starting Skills == |
Revision as of 06:24, 27 May 2024
This Race Information guide is intended as an information portal for players looking to make a decision on which race to select to begin their character journey (or whether to change their race after prestige). It will cover key differentiators in each Race and where your selection will take you as you progress through Alterworld Online.
Race Options
Human
The city of Britain and the hard-working civilians within serve as reminders of Human resilience, diversity and spirit. Although their former ruler Lord British has fallen in the battle of the long night, Humans continue to prosper, standing equal with the rest of the world that threatens their very existence. In the battle of the long night, Humanity’s long and tragic history lead other races to think of them as a dying race that belongs to another age, but humans knew otherwise, defeating the evil races and pushing them back to there homelands. Lord British fell leading the cavalry in battle. His fall sparked anger and the human spirit echoed through the battle field. Even the youngest Humans know about the great human figures of the battle and the time has come for a new hero to walk in their footsteps.
Humans are known for their warrior spirit, exceptional blacksmithing work and advanced trade technique. Humans have an increased carrying capacity above what is determined by their strength and have a better chance at finding more resources while gathering hides, ores or lumber.
Dryad
The majestic Dryads dwell within the vast expanse of mountains, valleys, and ravines, serving as the guardians of these sacred lands. They possess an unparalleled connection with the spirits, being the sole beings who heed their beckoning. Endowed with remarkable intellect, the Dryads possess boundless wisdom regarding the secrets of nature. Their mastery in the arts of bowcraft, archery, and musicianship is renowned throughout the realm, earning them a legendary status. When engaged in battle, their agility knows no bounds, swiftly and relentlessly overpowering adversaries with remarkable ease.
Varkolak
Once ruling over a large portion of the lands of Britannia and kneeling to the six gods of darkness, the Varkolak have cast aside religion when they fell to the Humans in the battle of the long night. Victory is the only option is the principle the Varkolak race standby and when there people were cut down by the very Humans that hunted them for centuries, they felt the gods had turned their backs on their people.
Their strict military culture ensured the remaining Varkolak had a place in the world but were forced to live in the darkness of the Britainnia underground tunnels where they continue to rebuild. Although the Varkolak once again control their ancestral homeland of Buccaneers Den, their grip is not as tight as they would like. The battle of the long night was centuries ago but the Humans continue to wage war on the Varkolak as the ghosts of what may have been loom over Britainnia.
Varkolak are known for there military culture, dark magery practices and there ability to survive at all means. Varkolak have the ability to fly using there powerful wings at a speed equal to being horse mounted and increased meditation ability.
Race Starting Skills
- When you arrive in Cove, New Player Town, you will be prompted to select 2x skills to be set at 65. The skills that you will have an option of selecting will be dependant on the race you select. Choose wisely!
Human
- Blacksmithy
- Lumberjacking
- Carpentry
- Mining
- Swordsmanship
- Tailoring
- Tactics
Dryad
- Animal Lore
- Animal Taming
- Musicianship
- Peacemaking
- Herding,
- Fletching
- Archery
- Spellweaving
Varkolak
- Magery
- Mysticism
- Evaluate Intelligence
- Meditation
- Spirit Speak
- Focus
- Imbuing
- Throwing