Race Skills: Difference between revisions

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* Magery  
* Magery  
* Mysticism
* Alchemy
* Evaluate Intelligence
* Evaluate Intelligence
* Meditation
* Meditation
* Spirit Speak
* Spirit Speak
* Focus
* Focus
* Imbuing
* Necromancy
* Throwing
* Throwing


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* Death Dealer: Anatomy skill bonus, Throwing ability, Shadowstrike cooldown
* Death Dealer: Anatomy skill bonus, Throwing ability, Shadowstrike cooldown


[[image:varkraceskills.png]]
[[image:varkskills2.png]]


== New Ultima Online Player Skills (OSI skills and Masteries) ==
== New Ultima Online Player Skills (OSI skills and Masteries) ==
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* Flying
* Flying
* Shadowstrike
* Veil Strike


[[image:shadowstrike.jpg]]
[[image:veilstrike.png]]

Latest revision as of 01:45, 16 August 2024

This Race Skills guide is intended as an information portal for players looking to understand Race skills and special abilities. It will cover key differentiators in each Race and where your selection will take you as you progress through Alterworld Online.

Race Starting Skills

  • When you arrive in Cove, New Player Town, you will be prompted to select 2x skills to be set at 65. The remaining skills on your race list will start at 35. The skills that you will have an option of selecting will be dependant on the race you select. Choose wisely!

Human

  • Blacksmithy
  • Lumberjacking
  • Carpentry
  • Mining
  • Swordsmanship
  • Tailoring
  • Tactics
  • Chivarly

Dryad

  • Animal Lore
  • Animal Taming
  • Musicianship
  • Peacemaking
  • Herding,
  • Fletching
  • Archery
  • Spellweaving

Varkolak

  • Magery
  • Alchemy
  • Evaluate Intelligence
  • Meditation
  • Spirit Speak
  • Focus
  • Necromancy
  • Throwing

Race Skills

All races specialise in a different aspect of the Alterworld Online world. These will provide bonus's in particular specialisms or skills to allow your character to be further advanced then other players in the specialisms assigned. Just like normal skills, race skills will need to be learnt and mastered overtime. As you progress your race XP and become a veteran in your race, your race skills will become more advanced with it.

Human

  • Titan: Stone carry bonus, Strength bonus, HP regen bonus
  • Blade Master: Swords skill bonus, Bladedance cooldown, Arms Lore bonus
  • Artisan: Blacksmithy bonus, Tinkering bonus, Mining/Lumberjacking bonus

Dryad

  • Way of the Bow: Archery skill bonus, Dex stat bonus, Tactics skill bonus
  • Nature's Gift: Rare harvest chance increase, Dendrophilia cooldown, Night sight
  • Animal Whisperer: Extra stable slots, Pet stat bonus, Taming skill bonus

Varkolak

  • Dark Focus: Magery skill bonus, Mana regen bonus, Int stat bonus
  • Blood Seeker: Flying ability, Blood regen bonus, Tracking skill bonus
  • Death Dealer: Anatomy skill bonus, Throwing ability, Shadowstrike cooldown

New Ultima Online Player Skills (OSI skills and Masteries)

  • The Chivalry skill is only accessible by the Human race
  • The Necromancer skill is only accessible by the Varkolak race
  • The Spellweaving skill is only accessible by the Dryad race
  • All other OSI skills and masteries are disabled and can't be used by players on Alterworld Online

Race Special Attributes

Special attributes are moves or abilities that are unique to your race. These will provide advantages in different circumstances through your journey on Alterworld Online. Attributes, just like skills, will need to be mastered overtime. As you continue to use your special attributes, raise your Race XP and level your character, you will make gains up to 100 (providing shorter cooldowns for when you can next use this special ability).

Human

  • Arcane Edge

Dryad

  • Night Sight
  • Dendrophilia

Varkolak

  • Flying
  • Veil Strike