Healing: Difference between revisions

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Applying bandages takes time, and your chances of success fall as you take further damage. A higher Healing skill can allow you to ignore outside interference.
Applying bandages takes time, and your chances of success fall as you take further damage. A higher Healing skill can allow you to ignore outside interference.


Although similar to the [[Veterinary]] skill, healing will not allow you to aid [[Animals]] or [[Monsters]].
Although similar to the [[Veterinary]] skill, healing will not allow you to aid Animals or Monsters.


==Training==
==Training==

Latest revision as of 02:01, 28 September 2024

Healing lets you restore hit points on yourself or other players by using Bandages. When combined with the Anatomy skill, you will heal more and gain the abilities to cure Poison and Resurrect other players.

Applying bandages takes time, and your chances of success fall as you take further damage. A higher Healing skill can allow you to ignore outside interference.

Although similar to the Veterinary skill, healing will not allow you to aid Animals or Monsters.

Training

You can train on yourself (except for resurrection), but healing another player trains faster.

  • 0 - 30: Train from the healer NPC
  • 30 - 60: Heal a damaged player.
  • 60 - 80: Cure a normal poisoned player, using a poison trap box is best.
  • 80 - 100: Resurrect a dead player (they don't have to accept the resurrection and you will still gain).

Details

  • At 60.0 skill in Anatomy and Healing you will be able to cure poison.
  • At 80.0 skill in Anatomy and Healing you will be able to resurrect dead players.