Anatomy: Difference between revisions
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#Actively check the Dexterity and Strength of another player, animal, or monster. | #Actively check the Dexterity and Strength of another player, animal, or monster. | ||
It formally belonged in the | It formally belonged in the Useless Skill group until it was linked to Healing and Damage Bonuses. | ||
==Damage Increase== | ==Damage Increase== | ||
* Damage Increase is added to your | * Damage Increase is added to your Damage Calculations. | ||
* The Damage Bonus % = anatomy / 2 (+ 5% if anatomy at 100.0 or higher) | * The Damage Bonus % = anatomy / 2 (+ 5% if anatomy at 100.0 or higher) | ||
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* The Healing Bonus % = anatomy / 6 | * The Healing Bonus % = anatomy / 6 | ||
To | To Cure poisonings with Bandages you need 60 anatomy, and to Resurrect you need 80. | ||
==Defensive Ability== | ==Defensive Ability== | ||
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* Passive | * Passive | ||
Each time you hit a creature with a weapon or fists you have a chance to gain Anatomy. This is the preferred method of training the skill, requiring less effort and time. You can also gain anatomy passively when using the [[Healing]] skill. | Each time you hit a creature with a weapon or fists you have a chance to gain Anatomy. This is the preferred method of training the skill, requiring less effort and time. You can also gain anatomy passively when using the [[Healing]] skill. | ||
Latest revision as of 01:51, 28 September 2024
Anatomy can be used in three ways:
- Passively increases the combat damage you deal.
- Passively adds amount healed to yourself, NPC's, or other players.
- Actively check the Dexterity and Strength of another player, animal, or monster.
It formally belonged in the Useless Skill group until it was linked to Healing and Damage Bonuses.
Damage Increase
- Damage Increase is added to your Damage Calculations.
- The Damage Bonus % = anatomy / 2 (+ 5% if anatomy at 100.0 or higher)
Anatomy Skill | Damage Bonus |
10 | 5 % |
20 | 10 % |
30 | 15 % |
40 | 20 % |
50 | 25 % |
60 | 30 % |
70 | 35 % |
80 | 40 % |
90 | 45 % |
100 | 55 % |
110 | 60 % |
120 | 65 % |
Healing
- Anatomy adds to the amount you can heal.
- The Healing Bonus % = anatomy / 6
To Cure poisonings with Bandages you need 60 anatomy, and to Resurrect you need 80.
Defensive Ability
When combined with Evaluate Intelligence, these two skills can be used to replace Wrestling or other melee skills for defense. Anatomy and Evaluate Intelligence need to add up to 220 to have the equivalent of 120 melee defensive ability. The result of the following formula is capped at 120, so having 120 in both skills does not give a greater benefit.
- Formula: ( Evaluating Intelligence + Anatomy + 20 ) / 2
Training
- Active
Activate the skill via macro or skill button and target a creature other than yourself.
- Passive
Each time you hit a creature with a weapon or fists you have a chance to gain Anatomy. This is the preferred method of training the skill, requiring less effort and time. You can also gain anatomy passively when using the Healing skill.