Anatomy: Difference between revisions

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(Created page with "frame {{tocright}} Anatomy can be used in three ways: #Passively increases the combat damage you deal. #Passively adds amount healed to yourself, NPC's, or other players. #Actively check the Dexterity and Strength of another player, animal, or monster. It formally belonged in the Useless Skill group until it was linked to Healing and Damage Bonuses. You will also receive a bonus to the Evasion ability if your Anatomy is 100.0...")
 
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[[Image:Flag_anatomy.gif|frame]]
{{tocright}}
Anatomy can be used in three ways:
Anatomy can be used in three ways:


#Passively increases the combat damage you deal.
#Passively increases the combat damage you deal.
#Passively adds amount healed to yourself, NPC's, or other players.
#Passively adds amount healed to yourself, NPC's, or other players.
#Actively check the [[Dexterity]] and [[Strength]] of another player, animal, or monster.
#Actively check the Dexterity and Strength of another player, animal, or monster.


It formally belonged in the [[Useless Skill]] group until it was linked to Healing and Damage Bonuses.
It formally belonged in the Useless Skill group until it was linked to Healing and Damage Bonuses.
 
You will also receive a bonus to the [[Evasion]] ability if your Anatomy is 100.0 or better.
 
==Active Use==
 
To Actively use the skill click your skill icon and select your target you will receive two of the messages below giving you information on your target.
<BR>
 
<table border="1" bordercolor="#000000" cellpadding="2" cellspacing="0" width="590">
 
<tr>
<td bgcolor="#2f317b"> <font color="#ffffff">Strength Message</font>
</td><td bgcolor="#2f317b"> <font color="#ffffff">Target’s Strength</font>
</td><td bgcolor="#2f317b"> <font color="#ffffff">Dexterity Message</font>
</td><td bgcolor="#2f317b"> <font color="#ffffff">Target’s Dexterity</font>
</td></tr>
<tr>
<td>Rather feeble
 
</td><td>1-10
</td><td>Very clumsy
</td><td>1-10
</td></tr>
<tr>
<td>Somewhat weak
</td><td>11-20
</td><td>Somewhat uncoordinated
</td><td>11-20
</td></tr>
<tr>
<td>To be of normal strength
</td><td>21-30
</td><td>Moderately dexterous
</td><td>21-30
</td></tr>
<tr>
 
<td>Somewhat strong
</td><td>31-40
</td><td>Somewhat agile
</td><td>31-40
</td></tr>
<tr>
<td>Very strong
</td><td>41-50
</td><td>Very agile
</td><td>41-50
</td></tr>
<tr>
<td>Extremely strong
</td><td>51-60
</td><td>Extremely agile
</td><td>51-60
</td></tr>
 
<tr>
<td>Extraordinarily strong
</td><td>61-70
</td><td>Extraordinarily agile
</td><td>61-70
</td></tr>
<tr>
<td>Strong as an ox
</td><td>71-80
</td><td>Moves like quicksilver
</td><td>71-80
</td></tr>
<tr>
<td>One of the strongest people you have ever seen
</td><td>81-90
</td><td>One of the fastest people you have ever seen
</td><td>81-90
 
</td></tr>
<tr>
<td>Superhumanly strong
</td><td>90+
</td><td>Superhumanly agile
</td><td>90+
</td></tr>
</table>


==Damage Increase==
==Damage Increase==


* Damage Increase is added to your [[Damage Calculations]].
* Damage Increase is added to your Damage Calculations.
* The Damage Bonus % = anatomy / 2 (+ 5% if anatomy at 100.0 or higher)
* The Damage Bonus % = anatomy / 2 (+ 5% if anatomy at 100.0 or higher)


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* The Healing Bonus % = anatomy / 6  
* The Healing Bonus % = anatomy / 6  


To [[Cure]] poisonings with [[Bandage]]s you need 60 anatomy, and to [[Resurrect]] you need 80.  
To Cure poisonings with Bandages you need 60 anatomy, and to Resurrect you need 80.


==Defensive Ability==
==Defensive Ability==
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* Passive
* Passive
Each time you hit a creature with a weapon or fists you have a chance to gain Anatomy. This is the preferred method of training the skill, requiring less effort and time. You can also gain anatomy passively when using the [[Healing]] skill.
Each time you hit a creature with a weapon or fists you have a chance to gain Anatomy. This is the preferred method of training the skill, requiring less effort and time. You can also gain anatomy passively when using the [[Healing]] skill.
* New Haven
You can gain from 0-50 faster if you do the [[New Player Quests#Pressure Point|New Player Quests]] you will also receive the [[Tunic of Guarding]]
==See Also==
* [[Healing]]
* [[Damage Calculations]]
[[Category:Skills]]

Latest revision as of 01:51, 28 September 2024

Anatomy can be used in three ways:

  1. Passively increases the combat damage you deal.
  2. Passively adds amount healed to yourself, NPC's, or other players.
  3. Actively check the Dexterity and Strength of another player, animal, or monster.

It formally belonged in the Useless Skill group until it was linked to Healing and Damage Bonuses.

Damage Increase

  • Damage Increase is added to your Damage Calculations.
  • The Damage Bonus % = anatomy / 2 (+ 5% if anatomy at 100.0 or higher)


Anatomy Skill Damage Bonus
10 5 %
20 10 %
30 15 %
40 20 %
50 25 %
60 30 %
70 35 %
80 40 %
90 45 %
100 55 %
110 60 %
120 65 %

Healing

  • Anatomy adds to the amount you can heal.
  • The Healing Bonus % = anatomy / 6

To Cure poisonings with Bandages you need 60 anatomy, and to Resurrect you need 80.

Defensive Ability

When combined with Evaluate Intelligence, these two skills can be used to replace Wrestling or other melee skills for defense. Anatomy and Evaluate Intelligence need to add up to 220 to have the equivalent of 120 melee defensive ability. The result of the following formula is capped at 120, so having 120 in both skills does not give a greater benefit.

  • Formula: ( Evaluating Intelligence + Anatomy + 20 ) / 2

Training

  • Active

Activate the skill via macro or skill button and target a creature other than yourself.

  • Passive

Each time you hit a creature with a weapon or fists you have a chance to gain Anatomy. This is the preferred method of training the skill, requiring less effort and time. You can also gain anatomy passively when using the Healing skill.